Steve Gaynor
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Steve Gaynor

Indie video gaming means business

The game came from the mind of Steve Gaynor, who was a senior level designer on BioShock Infinite, but left his job to start an independent studio in Portland, bringing co-founders Johnneman Nordhagen, a programmer, and Karla Zimonja, a "jack of all trades" who collaborated with ...

From the Vaults: Gone Home's Art Design The Theme Of The 90s Is Alive In Portland

The Fullbright Company, founded by 2K veterans Steve Gaynor, Karla Zimonja and Johnneman Nordhagen, found itself in front of a sudden and sizeable audience when it published its decision n ot to display Gone Home at PAX, in response to Penny Arcade’s Mike Krahulik’s most recent ...

The story behind the story of 'Gone Home'

This is the line of thinking that led 2K Marin and Irrational Games veteran Steve Gaynor to found The Fullbright Company, a Portland-based indie studio that is currently hard at work on its first game, Gone Home. The game sets players loose in an empty suburban home on a “Dark and Stormy ...

Hit List Q&A: Gone Home's Steve Gaynor

This week: Steve Gaynor, co-founder of 'Gone Home' developer The Fullbright Company. Steve Gaynor is co-founder of independent game studio The Fullbright Company. He was the writer and designer of the Company's critically lauded first game, Gone Home. Prior to this, he worked for ...

In Retrospect: 'Gone Home' Designer On 'BioShock', 'Bastion' And The Indie Games Business

When I spoke to Steve Gaynor, designer of Gone Home and founder of The Fullbright Company, in March, success was far less certain. The initial signs were good – the Independent Games Festival had created a new category to reward excellence in narrative, and Gone Home had been nominated...

Gone Home finds 250K sales, most on Steam

Gone Home, the emotional exploration game from indie studio The Fullbright Company, has sold 250,000 copies, founder Steve Gaynor tells Joystiq. Roughly 80 percent of those sales were through Steam, he said, and 50,000 of them were in the first month. Gone Home was a favorite of ours ...

Behold: Gone Home's several easter egg cameos by other devs • News • PC • Eurogamer.net

" Fun fact: Steve Gaynor's cat is actually named Adventurous. "I imagined a platformer mascot that was one part Corey Haim, one part Vanilla Ice, all parts f****** awesome," said Petty on his blog. As you can see, Adventurous not only has explosions engulfing the background behind him...

Three ex-BioShock devs form The Fullbright Company

" The Fullbright Company is Steve Gaynor, Johnnemann Nordhagen and Karla Zimonja. As Gaynor describes it, perhaps their goal isn't so "simple" after all: "A memorable experience that you'll be drawn into, and keep thinking about after the game's turned off, and want to come back ...

Gone Home going to consoles this fall

Speaking to Joystiq, co-founder Steve Gaynor mentioned approximately 80 percent of those sales ... more Finally, Gone Home can become a real videogame with the Gun Home DLC. Thanks to the geniuses over at Dorkly for this one. more For those looking for deals, the Steam sale isn't the ...

Fullbright won't just do 'Gone Home in a different house'

Speaking to Joystiq, co-founder Steve Gaynor mentioned approximately 80 percent of those sales ... more Finally, Gone Home can become a real videogame with the Gun Home DLC. Thanks to the geniuses over at Dorkly for this one. more For those looking for deals, the Steam sale isn't the ...

Gone Home gets amazing fake DLC trailer Gun Home • News • PC • Eurogamer.net

" Fullbright creative director Steve Gaynor is a fan of Dorkly's re-imagining of the project. "Nice freakin work @dorkly," Gaynor tweeted. "I lol'd. " ...

Gone Home began as an Amnesia mod, and you can play it

After inquiring about licensing, Fullbright's Steve Gaynor received the same response from Grip, who advised the team to begin building Gone Home with Unity instead. After following up with Gaynor in the months after Gone Home's release, Grip received a copy of Gone Home's ...

Gone Home review • Reviews • PC • Eurogamer.net

The Fullbright Company's Steve Gaynor, Karla Zimonja and Johnnemann Nordhagen worked together on the BioShock series, notably the acclaimed add-on for BioShock 2, Minerva's Den. Gone Home works in a very similar idiom to BioShock, telling its story of a fractured family through text ...

Gone Home to stay home: The Fullbright Company boycotts PAX due to organisers' stance on "a number o...

"We believe that people's opinions and actions on social issues and business ethics are important," said studio founder Steve Gaynor. "We believe that agreeing to pay the organisers of PAX over $1000 for booth space, and to present our game on their showfloor for four days, provides ...

Bioshock 2 Minerva's Den retrospective • Articles • Xbox 360 • Eurogamer.net

" Steve Gaynor was the writer and Lead Designer on Minerva's Den, and now heads up The Fullbright Company, making Gone Home. "The point was to make you empathise with Porter, and create someone you wanted to help and work with. " Andrew Ryan and Sofia Lamb were interesting characters...

Ex-BioShock devs reveal Gone Home • News • Eurogamer.net

"We're really interested in pushing toward simulation, both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details," Fullbright co-founder Steve Gaynor wrote in a Gone Home ...

Gone Home Is Bringing Its Engrossing Storytelling to Consoles This Year

Fullbright Company found Steve Gaynor has recently said that the bar for indie games is set pretty high currently, and it takes a lot to get noticed amid all the new games that pop up every day, as the element of surprise is gone and indies really have to struggle in order to be noticed. ...

Gone Home Interview: Steve Gaynor On Making 2013's Most Talked About Indie Game

An interview with Gone Home designer and The Fullbright Company co-founder Steve Gaynor. I (Ben Skipper) ask him for IBTimes UK about the reaction to the game, what he learned from making it, what he thinks of similar games like Dear Esther and The Stanley Parable and his thoughts of the ...

Additional 2014 D.I.C.E. Summit Speakers Join The Lineup To Address The New...

Steve Gaynor, Austin Wintory and Andrew Sheppard Discuss the Changing Indie Landscape, Music, and Free-to-Play LOS ANGELES, Dec. 11, 2013 /PRNewswire-USNewswire/ -- The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce three additional speakers for the 2014 D.I.C.E. ...

Fullbright Company 'Cancels Active Development' On Gone Home for Oculus Rift

Co-founder of The Fullbright Company Steve Gaynor has confirmed that development on an Oculus Rift version of their hit indie game Gone Home has been cancelled. Gaynor gave an update on future versions of the game – including versions for consoles - in an interview with IBTimes ...

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